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Is the Connie now classified as a capital ship? (Though the figures used here are more for illustration than accuracy.) Instead, for the planets, we create the render/phys meshes on demand from some set data/seeds, and I expect the navmeshes to do the same. Consider the implications for the whole planet. Even a 40x40km section of our terrain loaded in at once would take up in the neighborhood of 800GB of RAM, according to one of our phys engineers. Our planets are enormous, in the thousands of square kilometers range. Hey! I’m not on AI and don’t know much about our Nav meshes, but I can assure you that we won’t be creating navmeshes for the whole globe at once, just as we don’t do it for planet renders or phys meshes. What’s preventing CIG from creating a tool to create a nav mesh to cover a planet, or are they already doing so? As a result, nav meshes will enable AI to navigate about a planet’s surface and structures. Nav mesh for planets – I have a question. It may be fed by more powerful powerplants or have a more powerful shield capacitor, among other things. We’ll cross that bridge once it’s ready to fly and the balancing process begins, but you can anticipate… It will have enough of ammunition to threaten or destroy sections of major ships, since that is its intended purpose.ĭuring this 3.14 cycle, the Ares Ion lost a shield in its theoretical balance… However, it will be balanced again to ensure that it fulfills its intended function. The ammunition count has yet to be determined. Whether it brrrrts or not has less to do with the actual firing rate and more to do with how it is accompanied by audio and vfx. We don’t need to go that far since there isn’t much of a difference in damage performance between utilizing a high RPM and half the RPM with double the damage after you’ve passed a certain point. The maximum firing rate we can get theoretically is 1800. To put this weapon together, the ammunition quantity, rate of fire, and sound are all required. Many people are concerned about the ballistic modifications in Star Citizen, especially with ships like the yet-to-be-released Ares Inferno… Its sole armament is a big but solitary S7 ballistic Gatling… People want to be able to BRTTTTTTttttttttttttttttttttttttttttttttttttttttttttttttttt Welcome to more Star Citizen, the CI and the Star Citizen Forums are ablaze with many questions and devs frantically answering them, so today I’d like to look at a variety of topics, including Ballistic Gatlings, weapon capactiors, ai moving around the ground on planets, and is the Connie now a capital ship?! How large is Crusader, and what parts can you participate in? It will allow players to form large groups and take on missions and freighters from the comfort of their own Constellation. The Constellation is a large space station that can be used as a base of operations for other players, and you can have up to 4 players on board at any one time. The new Star Marine non-fighter capital ships that were announced yesterday, are the first that will be able to dock with the Constellation, which is a big deal. The hangar is a really interesting addition to the game, and it has important implications for how players will have to travel around the Star Citizen universe. The hangar will be a safe place for players to hang out, trade, and repair their ships, and it will also offer a peek at the upcoming Persistent Universe, which is the Star Citizen universe that will be accessible to players who don’t have a ship. The recent news that Star Citizen will feature an “Inferno” Capital ship along with other non-combat ships, only to later be followed up with the announcement of the Non-Combat MMO module called “Persistent Universe” has been making waves.Ī couple days ago, the Star Citizen team released a video that showed off the hangar module, a new area that players will be able to visit in the game.